Ice queen ring (water only) > Gold PocketWatch == Earth Necklace == - Guardian Tales Guides: automate raid select, guardian selection, log your progress and compare yourself to others!" />

Quick and Dirty Accessory Guide

(Bold best option ,Strikethrough not recommended, > "is better than", == "is about the same as")

General, Regular/Frequent Use:

  • Weapon skill Regen (WSR) for DPS modes: Mino necklace > Ice queen ring (water only) > Gold PocketWatch == Earth Necklace == Mirror Accessories (Nobility, Riches, Etc.)
  • Pure DPS (no WSR): MLB SBCB > MLB SG > MLB SS > SBCB > SG > SS
  • Weapon skill+Defense debuff resistance: Earth Neck > Dusk ring
  • Defense debuff resistance + toughness: Martyr Neck > Earth Neck
  • Healers (who use the 'heal' stat): Protector Brooch >= Ocean earring (Ocean earring is less toughness+heal, but more attack)
  • General Attack+Defense with no Debuff protection: Ring of Belief==Honor Ring > Earth Necklace
  • General Defense with no Debuff protection: Mad Panda Brooch > Black Crown Ring >=RIng of Fortress
    Special Case Use:
  • Pure Weapon Skill Focus: Mirror Accessories (Nobility, Riches, Etc.) > Mino Necklace == Earth Necklace etc
  • Attack Debuff Protection: Flame Dragon > Melody Necklace
  • WSR-On-Kill: Dark Magic Ring
  • Attack-On-Kill: Elemental-specific bonus accessories (Cursed Necklace, Excorcist's tool etc.)

    Choices by Game Mode:
  • Raid is a pure DPS mode, lead wants WSR, except some teams/bosses can do with pure DPS instead of WSR+DPS, off lead want Pure DPS
  • DKA is a pure DPS mode, except sometimes you want to optimize your weapon skill regen higher or lower (depending on the team/ailment and also your physical device performance)
  • Colo is a mixed Offense/Defense mode, generally you are fighting against stuff with defense debuffs, so defense debuff is important, usually you want your tank (if you have one) in defensive equipment mode and your attackers in mixed or full offense mode.
  • Arena is a mixed Offense/Defense mode, generally you are fighting against stuff with defense debuffs, so defense debuff is important, Usually you want everyone in mixed or defense-heavy mode
  • Boss rush is a mixed Offense/Defense mode, but leans heavily towards offense, there's no debuffs, and generally a decent healer substitutes for any sort of tank needed
  • Tetis has a couple different setups, which have different needs offense/defense wise
  • Most of the PvE (Story+OL+Towers+Rifts) levels want some kind of mixed offense/defense setup, it varies by team and the type of challenge

    Hero Specific Notes
  • Eunha and Coco with exclusive weapon derives extra benefit from skill damage, so Skill damage is extra useful for them
  • Healers without the "Heal" skill (whose healing says "heals a percentage of the target's HP" or in Karina's case "heals a percentage of damage done" do NOT use the heal bonus from the ocean earring/Protector's brooch (that increases the heal "stat" which is not used by those abilities)
  • Eunha and Garam do use the heal stat, but often have their purpose on the team be more related to the damage they do, so whether to use healing bonuses on them is situational
  • Yuna also uses the heal stat, but again her healing isn't always the purpose of her being on the team, sometimes she prefers a defensive equipment setup.

    Abbreviations used:

  • MLB = Max Limit broken (5 times) -- max limit breaking any equipment generally gives it an additional bonus
  • SBCB = "Shadow Beast Confining Bracelet"
  • SG = "Sniper Goggles"
  • SS = "Sharpshooter"
  • "Mino" = Short for "Minotaur"
  • "Colo" = Short for Colosseum
  • DPS = "Damage Per Second" generally speaking a measure of your damage output, more DPS = more damage generally
  • WSR = "Weapon skill regen" Every weapon skill has a timeout weapon skill regen reduces this timeout
  • DKA = "Dungeon Kingdom Arena" A game mode
  • OL = "Orbital Lift" A game mode
  • PvE = "Player vs Environment" anything that's not player vs player
  • PvP = "Player vs Player" any mode where two player's heros are in direct conflict (whether AI controlled or human controlled)
  • AI = "Artificial Intelligence" the hero is controlled by the computer and doesn't use human input. (in Guardian tales the secondary heros are always AI, the primary hero might be AI or might be human controlled depending on the game mode)