Relic Equipment Guide

Preferred Relics:

Relic Type

For relic type you need a set of 4 of the same type to activate the "stage buff",

  • Raid and Boss Rush prefers either cups or books (varies by team)
  • Colo and Story prefers Candles (in most cases)
  • Timed Challange type modes (orbital lift, some towers) might prefer offense or defense depending on whether you're struggling to win in time or dying too quickly. In those cases Ideal relic is going to be either Cups or Books or Candles (It's never bells)
  • For other types of content it's not really important (or doesn't count, like arena and tetis hero)

Other than the stage buff relic types are identical (you have a randomly rolled endowment, and randomly rolled set of base stats) so you'll want to roll a set of properties that's beneficial to you.

Endowment (works on any relic in any content):

  • Boss Damage is preferred for any "boss" stage (Raid/Boss Rush/Any Orbital lift that contains a boss monster)
  • PvP damage is preferred in PvP Content (Colo, Arena, Deathmatch)
  • Generally speaking the other damage type bonuses are weaker, with high crit chance the crit-multiplier bonus is probably second, but not worth building

Base Stats:

  • Party leaders (and heros who can use their weapon skill in like tetis) prefer skill damage on their base stats, a few other heros (like Eunha, Ascended Coco) prefer skill damage even in an off-lead position.
  • Heros who are mostly there for damage usually prefer crit chance (although crit chance caps at 100%, so if you would exceed that you might prefer attack)
  • Heros who tank/defend prefer defense
  • Heros who do heal *and* use the healing stat (for example Miya) might get more of a bonus out of the heal stat (presuming you can avoid them taking damage) -- Note that some heros who use the heal stat (like Eunha) can be used for different purposes, so which bonuses you give them will be determined by what you want them to do in the party.

Using the auto-roller

For Endowments

Each roll on the endowments costs 1 dust per roll, it's random which stat and which value you'll get every time.

You'll also reroll the "bonus" (0-60) mystic resistance you'll get for this relic, (so for example an epic relic has a mystic resistance between 1900 and 1960) the difference between the minimum and maximum is insignificant, you should *never* check the 'mystic resistance' box when rolling endowments, it will just cause you to lose good rolls.

If you check more than one endowment, it means "any of these are acceptable" the number means "stop when you get to this number or higher"

If you have multiple relic types to roll for at once (say you want both PvP and Raid relics) you can check both boss damage and PvP damage and just keep whichever shows up first)

Generally speaking it usually takes around 100-300 dust to get max endowment for a single relic, so compared to the amount you'll spend on stats, it's pretty insignificant.

For Base Stats

The base stats take 3 mystic dust per reroll, there's no locking, so you just have to reroll until you get what you want, there's an auto-roller which can assist with rerolling instead of doing it manually, but it's slightly non-intuitive to use, so ask for help when you get to that point.

The value selected means "all the base stats must average this value or higher" so if you select 2% critical, you could get one at 3% and one at 1% and that would 'pass' all 3 stats must match one of the selected stats (So if you selected crit and attack, you could get 3 crit, 3 attack, or 2 and 1) If you select only one stat it will keep rolling until all 3 base stats are the selected one at an average value of the selected value or higher.

So if you want a generic "not lead" raid relic, you might select something like crit and attack, and select a lower value for crit and a higher one for attack (to ensure that it stops whenever it sees a "decent" crit set and/or a "good" attack set) You could also just set both to the minimum value to make it stop on any relic with a combination of attack and critical for all 3 stats.
(Having it stop more just means you have to watch it and hit continue when it stops on something unacceptable)

If you want all 3 stats to be the same (which is often ideal) it can take a *lot* of dust to get a decent roll (upwards of 10 thousand or more) It's frequently useful to select a combination of stats you'd consider 'acceptable' as a stopgap and when you have "ok" stats in all 4 relics try to reroll the worst one to be better (this is an ongoing process and you'll likely be collecting and spending dust to improve your relics by small margins indefinitely)

Other references:

Here's a chart that shows the comparison of the bonus damage done by different endowments:

Spreadsheet link